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Searched refs:getSuperSampleCount (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Device/
DSurface.hpp163 inline int getSuperSampleCount() const;
466 int Surface::getSuperSampleCount() const in getSuperSampleCount() function in sw::Surface
/external/swiftshader/src/Renderer/
DSurface.hpp329 inline int getSuperSampleCount() const;
647 int Surface::getSuperSampleCount() const in getSuperSampleCount() function in sw::Surface
DContext.cpp1454 int Context::getSuperSampleCount() const in getSuperSampleCount() function in sw::Context
1456 return renderTarget[0] ? renderTarget[0]->getSuperSampleCount() : 1; in getSuperSampleCount()
DContext.hpp406 int getSuperSampleCount() const;
DVertexProcessor.cpp972 state.superSampling = context->getSuperSampleCount() > 1; in update()
DRenderer.cpp257 int ss = context->getSuperSampleCount(); in draw()
/external/swiftshader/src/D3D8/
DDirect3DDevice8.cpp3662 …float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); //… in SetTextureStageState()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp4328 …float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); //… in SetSamplerState()