Searched refs:getSwizzleB (Results 1 – 3 of 3) sorted by relevance
141 GLenum getSwizzleB() const { return mSwizzleB; } in getSwizzleB() function
3367 *params = (GLfloat)texture->getSwizzleB(); in GetTexParameterfv()3454 *params = (GLint)texture->getSwizzleB(); in GetTexParameteriv()
3133 GLenum swizzleB = texture->getSwizzleB(); in applyTextures()