Searched refs:getSwizzleG (Results 1 – 3 of 3) sorted by relevance
140 GLenum getSwizzleG() const { return mSwizzleG; } in getSwizzleG() function
3364 *params = (GLfloat)texture->getSwizzleG(); in GetTexParameterfv()3451 *params = (GLint)texture->getSwizzleG(); in GetTexParameteriv()
3132 GLenum swizzleG = texture->getSwizzleG(); in applyTextures()