Searched refs:getTex2D (Results 1 – 2 of 2) sorted by relevance
96 const glu::Texture2D* getTex2D (void);
232 m_texManager.bindTexture(unitNdx, getTex2D()); in init()294 const glu::Texture2D* RandomShaderCase::getTex2D (void) in getTex2D() function in deqp::gls::RandomShaderCase