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Searched refs:getTex2D (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.hpp96 const glu::Texture2D* getTex2D (void);
DglsRandomShaderCase.cpp232 m_texManager.bindTexture(unitNdx, getTex2D()); in init()
294 const glu::Texture2D* RandomShaderCase::getTex2D (void) in getTex2D() function in deqp::gls::RandomShaderCase