Searched refs:getTextures (Results 1 – 3 of 3) sorted by relevance
165 const vector<TextureBinding>& getTextures(void) const in getTextures() function in deqp::QuadGrid311 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext()
145 const vector<TextureBinding>& getTextures (void) const { return m_textures; } in getTextures() function in deqp::gls::QuadGrid268 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext()
156 const std::vector<TextureBindingSp>& getTextures (void) const { return m_textures; } in getTextures() function in vkt::sr::QuadGrid386 const std::vector<TextureBindingSp>& bindings = m_quadGrid.getTextures(); in ShaderEvalContext()