Searched refs:getUnitCoords (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 182 const Vec4* getUnitCoords(void) const in getUnitCoords() function in deqp::QuadGrid 196 Vec4 getUnitCoords(float sx, float sy) const; 256 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); in QuadGrid() 295 inline Vec4 QuadGrid::getUnitCoords(float sx, float sy) const in getUnitCoords() function in deqp::QuadGrid 356 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset() 603 …ys.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords())); in getDefaultVertexArrays()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } in getUnitCoords() function in deqp::gls::QuadGrid 155 Vec4 getUnitCoords (float sx, float sy) const; 211 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); in QuadGrid() 250 inline Vec4 QuadGrid::getUnitCoords (float sx, float sy) const in getUnitCoords() function in deqp::gls::QuadGrid 305 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset() 546 …ys.push_back(va::Float("a_unitCoords", 4, numElements, 0, (const float*)quadGrid.getUnitCoords())); in getDefaultVertexArrays()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 161 const tcu::Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } in getUnitCoords() function in vkt::sr::QuadGrid 167 tcu::Vec4 getUnitCoords (float sx, float sy) const; 227 m_unitCoords[vtxNdx] = getUnitCoords(sx, sy); in QuadGrid() 269 inline tcu::Vec4 QuadGrid::getUnitCoords (float sx, float sy) const in getUnitCoords() function in vkt::sr::QuadGrid 426 unitCoords = m_quadGrid.getUnitCoords(sx, sy); in reset() 1697 …ORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.getUnitCoords()); in setupDefaultInputs()
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