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Searched refs:getVertexOrderString (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DintermOut.cpp1432 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
1438 … infoSink.debug << "triangle order = " << TQualifier::getVertexOrderString(vertexOrder) << "\n"; in output()
DParseHelper.cpp4785 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
4789 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()
5740 error(loc, message, TQualifier::getVertexOrderString(shaderQualifiers.order), ""); in checkNoShaderLayouts()
7537 …ror(loc, "cannot change previously set vertex order", TQualifier::getVertexOrderString(publicType.… in updateStandaloneQualifierDefaults()
7539 …error(loc, "can only apply to 'in'", TQualifier::getVertexOrderString(publicType.shaderQualifiers.… in updateStandaloneQualifierDefaults()
/external/deqp-deps/glslang/glslang/Include/
DTypes.h1083 static const char* getVertexOrderString(TVertexOrder order) in getVertexOrderString() function
/external/deqp-deps/glslang/hlsl/
DhlslParseHelper.cpp1828 TQualifier::getVertexOrderString(vertexOrder), ""); in handleEntryPointAttributes()
6943 if (id == TQualifier::getVertexOrderString(EvoCw)) { in setLayoutQualifier()
6948 if (id == TQualifier::getVertexOrderString(EvoCcw)) { in setLayoutQualifier()