Searched refs:getVertexSpacingString (Results 1 – 4 of 4) sorted by relevance
1430 …infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n"; in output()1437 …infoSink.debug << "vertex spacing = " << TQualifier::getVertexSpacingString(vertexSpacing) << "\n"; in output()
4771 if (id == TQualifier::getVertexSpacingString(EvsEqual)) { in setLayoutQualifier()4775 if (id == TQualifier::getVertexSpacingString(EvsFractionalEven)) { in setLayoutQualifier()4779 if (id == TQualifier::getVertexSpacingString(EvsFractionalOdd)) { in setLayoutQualifier()5738 error(loc, message, TQualifier::getVertexSpacingString(shaderQualifiers.spacing), ""); in checkNoShaderLayouts()7530 …(loc, "cannot change previously set vertex spacing", TQualifier::getVertexSpacingString(publicType… in updateStandaloneQualifierDefaults()7532 …error(loc, "can only apply to 'in'", TQualifier::getVertexSpacingString(publicType.shaderQualifier… in updateStandaloneQualifierDefaults()
1074 static const char* getVertexSpacingString(TVertexSpacing spacing) in getVertexSpacingString() function
1858 TQualifier::getVertexSpacingString(partitioning), ""); in handleEntryPointAttributes()6926 if (id == TQualifier::getVertexSpacingString(EvsEqual)) { in setLayoutQualifier()6931 if (id == TQualifier::getVertexSpacingString(EvsFractionalEven)) { in setLayoutQualifier()6936 if (id == TQualifier::getVertexSpacingString(EvsFractionalOdd)) { in setLayoutQualifier()