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Searched refs:getWindowHeight (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/openglcts/modules/gles31/
Des31cDrawIndirectTests.cpp229 int getWindowHeight() in getWindowHeight() function in glcts::__anon77c8eeec0111::DrawIndirectBase
237 height = std::min(getWindowHeight(), 4 * 16384 / width); // Height is 4 if width is capped in getDataSize()
600 float rasterSizeY = 2.0f / static_cast<float>(getWindowHeight()); in PointsGen()
624 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesGen()
635 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LinesAdjacencyGen()
648 float rasterSize = 2.0f / static_cast<float>(getWindowHeight()); in LineStripAdjacencyGen()
2060 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run()
2061 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run()
2062 ReadPixelsFloat<api>(0, 0, getWindowWidth(), getWindowHeight(), &bufferTest[0]); in Run()
2065 …result.sub_result(BuffersCompare(bufferTest, getWindowWidth(), getWindowHeight(), bufferRef, getWi… in Run()
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Des31cShaderImageLoadStoreTests.cpp158 int getWindowHeight() in getWindowHeight() function in glcts::__anon81fbf7530111::ShaderImageLoadStoreBase
245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB()
247 int fb_h = getWindowHeight(); in CheckFB()
1175 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
1459 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
1796 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2298 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2720 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3485 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3706 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
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Des31cShaderAtomicCountersTests.cpp91 int getWindowHeight() in getWindowHeight() function in glcts::__anon961860f30111::SACSubcaseBase
1721 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2057 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2233 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2564 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2942 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3505 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Run()
Des31cComputeShaderTests.cpp354 int getWindowHeight() in getWindowHeight() function in glcts::__anon85f048800111::ComputeShaderBase
1228 if (y >= getWindowHeight() || x >= getWindowWidth()) in RunIteration()
1301 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2794 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
2912 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
3678 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
3858 if (getWindowWidth() >= 100 && getWindowHeight() >= 100 && in Run()
3875 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4359 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4529 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
Des31cShaderStorageBufferObjectTests.cpp124 int getWindowHeight() in getWindowHeight() function in glcts::__anon5b1925490111::ShaderStorageBufferObjectBase
271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB()
273 int fb_h = getWindowHeight(); in CheckFB()
5155 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5394 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5624 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5746 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5892 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
6249 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
6681 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
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Des31cExplicitUniformLocationTest.cpp1234 int getWindowHeight() in getWindowHeight() function in glcts::__anon6abdc1140111::ExplicitUniformLocationCaseBase
1600 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in runExecuteProgram()
1602 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in runExecuteProgram()
1615 getWindowWidth(), getWindowHeight(), 0, &pixels[0]); in runExecuteProgram()
Des31cVertexAttribBindingTests.cpp97 int getWindowHeight() in getWindowHeight() function in glcts::__anon2442bfcb0111::VertexAttribBindingBase
214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB()
216 int fb_h = getWindowHeight(); in CheckFB()
/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttribBindingTests.cpp81 int getWindowHeight() in getWindowHeight() function in gl4cts::__anon6b795bda0111::VertexAttribBindingBase
351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run()
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
353 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run()
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
360 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)… in Run()
3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run()
3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
3116 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run()
3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
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Dgl4cShaderImageLoadStoreTests.cpp185 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonb00615420111::ShaderImageLoadStoreBase
1466 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
1648 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2394 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2930 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3299 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3465 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4859 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4966 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5060 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
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Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp164 int getWindowHeight() in getWindowHeight() function in gl4cts::es31compatibility::__anonf2ec32580111::ShaderImageLoadStoreBase
250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB()
252 int fb_h = getWindowHeight(); in CheckFB()
1209 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
1494 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
1832 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2336 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2756 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3531 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3755 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
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Dgl4cShaderAtomicCountersTests.cpp80 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonc4227ee20111::SACSubcaseBase
1672 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2285 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2454 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2642 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2799 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
2923 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3052 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3750 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4126 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
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Dgl4cShaderImageSizeTests.cpp169 int getWindowHeight() in getWindowHeight() function in gl4cts::__anon9cff8db00111::ShaderImageSizeBase
964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight()); in Run()
965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
Dgl4cShaderStorageBufferObjectTests.cpp171 int getWindowHeight() in getWindowHeight() function in gl4cts::__anonb27e50980111::ShaderStorageBufferObjectBase
639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
1163 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration()
5419 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5681 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5920 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
6014 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6024 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
6130 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
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Dgl4cComputeShaderTests.cpp352 int getWindowHeight() in getWindowHeight() function in gl4cts::__anon2be2c54f0111::ComputeShaderBase
1254 if (y >= getWindowHeight() || x >= getWindowWidth()) in RunIteration()
1336 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
3152 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
3272 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
4013 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run()
4194 if (getWindowWidth() >= 100 && getWindowHeight() >= 100 && in Run()
4211 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4652 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
4813 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
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Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp127 int getWindowHeight() in getWindowHeight() function in gl4cts::es31compatibility::__anon8e100b6e0111::ShaderStorageBufferObjectBase
275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB()
277 int fb_h = getWindowHeight(); in CheckFB()
5018 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5258 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5489 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5609 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
5756 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
6111 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
6546 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup()
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