/external/deqp/external/openglcts/modules/gles31/ |
D | es31cDrawIndirectTests.cpp | 224 int getWindowWidth() in getWindowWidth() function in glcts::__anon77c8eeec0111::DrawIndirectBase 236 width = std::min(getWindowWidth(), 16384); // Cap width to 16384 in getDataSize() 599 float rasterSizeX = 2.0f / static_cast<float>(getWindowWidth()); in PointsGen() 2060 CColorArray bufferRef(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.1f, 0.2f, 0.3f, 1.0f)); in Run() 2061 CColorArray bufferTest(getWindowWidth() * getWindowHeight(), tcu::Vec4(0.0f)); in Run() 2062 ReadPixelsFloat<api>(0, 0, getWindowWidth(), getWindowHeight(), &bufferTest[0]); in Run() 2065 …result.sub_result(BuffersCompare(bufferTest, getWindowWidth(), getWindowHeight(), bufferRef, getWi… in Run() 2249 CColorArray bufferRef1(getWindowWidth() / 2 * getWindowHeight() / 2, colors_instanced[0]); in Run() 2250 CColorArray bufferRef2(getWindowWidth() / 2 * getWindowHeight() / 2, colors_instanced[1]); in Run() 2252 CColorArray bufferTest(getWindowWidth() / 2 * getWindowHeight() / 2, tcu::Vec4(0.0f)); in Run() [all …]
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D | es31cShaderImageLoadStoreTests.cpp | 152 int getWindowWidth() in getWindowWidth() function in glcts::__anon81fbf7530111::ShaderImageLoadStoreBase 245 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB() 246 int fb_w = getWindowWidth(); in CheckFB() 1175 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 1459 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 1796 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2298 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2720 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3485 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3706 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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D | es31cComputeShaderTests.cpp | 349 int getWindowWidth() in getWindowWidth() function in glcts::__anon85f048800111::ComputeShaderBase 1228 if (y >= getWindowHeight() || x >= getWindowWidth()) in RunIteration() 1301 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2794 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run() 2911 if (getWindowWidth() < 500 && in Run() 2912 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 3677 if (getWindowWidth() < 500 && in Run() 3678 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 3858 if (getWindowWidth() >= 100 && getWindowHeight() >= 100 && in Run() 3875 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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D | es31cShaderAtomicCountersTests.cpp | 85 int getWindowWidth() in getWindowWidth() function in glcts::__anon961860f30111::SACSubcaseBase 1721 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2057 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2233 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2564 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2942 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3505 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Run()
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D | es31cShaderStorageBufferObjectTests.cpp | 118 int getWindowWidth() in getWindowWidth() function in glcts::__anon5b1925490111::ShaderStorageBufferObjectBase 271 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB() 272 int fb_w = getWindowWidth(); in CheckFB() 5155 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5394 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5624 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5746 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5892 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 6249 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 6681 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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D | es31cExplicitUniformLocationTest.cpp | 1229 int getWindowWidth() in getWindowWidth() function in glcts::__anon6abdc1140111::ExplicitUniformLocationCaseBase 1600 std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); in runExecuteProgram() 1602 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); in runExecuteProgram() 1615 getWindowWidth(), getWindowHeight(), 0, &pixels[0]); in runExecuteProgram()
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D | es31cVertexAttribBindingTests.cpp | 91 int getWindowWidth() in getWindowWidth() function in glcts::__anon2442bfcb0111::VertexAttribBindingBase 214 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB() 215 int fb_w = getWindowWidth(); in CheckFB()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttribBindingTests.cpp | 75 int getWindowWidth() in getWindowWidth() function in gl4cts::__anon6b795bda0111::VertexAttribBindingBase 351 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 353 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 360 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(1, 1, 0)… in Run() 3114 std::vector<Vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 3116 …if (!CheckRectColor(fb, getWindowWidth(), 0, 0, getWindowWidth(), getWindowHeight(), Vec3(0, 1, 0)… in Run() 3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 179 int getWindowWidth() in getWindowWidth() function in gl4cts::__anonb00615420111::ShaderImageLoadStoreBase 1466 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 1648 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2394 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2930 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3299 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3465 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 4859 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 4966 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5060 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run() [all …]
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 158 int getWindowWidth() in getWindowWidth() function in gl4cts::es31compatibility::__anonf2ec32580111::ShaderImageLoadStoreBase 250 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB() 251 int fb_w = getWindowWidth(); in CheckFB() 1209 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 1494 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 1832 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2336 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2756 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3531 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3755 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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D | gl4cShaderAtomicCountersTests.cpp | 74 int getWindowWidth() in getWindowWidth() function in gl4cts::__anonc4227ee20111::SACSubcaseBase 1672 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2285 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2454 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2642 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2799 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 2923 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3052 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3750 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 4126 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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D | gl4cShaderImageSizeTests.cpp | 163 int getWindowWidth() in getWindowWidth() function in gl4cts::__anon9cff8db00111::ShaderImageSizeBase 964 std::vector<vec3> fb(getWindowWidth() * getWindowHeight()); in Run() 965 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 966 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run()
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D | gl4cComputeShaderTests.cpp | 347 int getWindowWidth() in getWindowWidth() function in gl4cts::__anon2be2c54f0111::ComputeShaderBase 1254 if (y >= getWindowHeight() || x >= getWindowWidth()) in RunIteration() 1336 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 3152 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec4(0, 1, 0, 1))) in Run() 3271 if (getWindowWidth() < 500 && in Run() 3272 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 3904 if (getWindowWidth() > 100 && data[i] != 0x0f) in Run() 4012 if (getWindowWidth() < 500 && in Run() 4013 !ValidateReadBufferCenteredQuad(getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 4194 if (getWindowWidth() >= 100 && getWindowHeight() >= 100 && in Run() [all …]
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D | gl4cShaderStorageBufferObjectTests.cpp | 165 int getWindowWidth() in getWindowWidth() function in gl4cts::__anonb27e50980111::ShaderStorageBufferObjectBase 639 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration() 1062 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration() 1163 return ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0)); in RunIteration() 5419 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5681 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5920 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 6014 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 6024 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() 6130 if (!ValidateReadBuffer(0, 0, getWindowWidth(), getWindowHeight(), vec3(0, 1, 0))) in Run() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 121 int getWindowWidth() in getWindowWidth() function in gl4cts::es31compatibility::__anon8e100b6e0111::ShaderStorageBufferObjectBase 275 std::vector<GLubyte> fb(getWindowWidth() * getWindowHeight() * 4); in CheckFB() 276 int fb_w = getWindowWidth(); in CheckFB() 5018 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5258 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5489 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5609 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 5756 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 6111 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() 6546 glViewport(0, 0, getWindowWidth(), getWindowHeight()); in Cleanup() [all …]
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