D | shaderapi.c | 523 get_attached_shaders(struct gl_context *ctx, GLuint program, GLsizei maxCount, in get_attached_shaders() function 1618 get_attached_shaders(ctx, (GLuint)container, maxCount, count, NULL, obj); in _mesa_GetAttachedObjectsARB() 1627 get_attached_shaders(ctx, program, maxCount, count, obj, NULL); in _mesa_GetAttachedShaders()
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