Searched refs:gfx_shaders_may_be_dirty (Results 1 – 6 of 6) sorted by relevance
191 if (st->gfx_shaders_may_be_dirty) { in st_validate_state()193 st->gfx_shaders_may_be_dirty = false; in st_validate_state()
175 bool gfx_shaders_may_be_dirty; member
121 st->gfx_shaders_may_be_dirty) { in prepare_draw()
234 st->gfx_shaders_may_be_dirty = true; in st_invalidate_state()
628 st->gfx_shaders_may_be_dirty) { in st_Bitmap()
670 st->gfx_shaders_may_be_dirty = true; in st_context_flush()