Searched refs:glBuffer (Results 1 – 6 of 6) sorted by relevance
206 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local207 if (fIndexBufferUniqueID != glBuffer->uniqueID()) { in bindWithIndexBuffer()208 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local210 BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, glBuffer->bufferID())); in bindWithIndexBuffer()211 fIndexBufferUniqueID = glBuffer->uniqueID(); in bindWithIndexBuffer()
908 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); in onTransferPixels() local909 this->bindBuffer(GrGpuBufferType::kXferCpuToGpu, glBuffer); in onTransferPixels()2159 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local2160 GL_CALL(BindBuffer(bufferState->fGLTarget, glBuffer->bufferID())); in bindBuffer()2162 bufferState->fBoundBufferUniqueID = glBuffer->uniqueID(); in bindBuffer()
186 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); in bindWithIndexBuffer() local188 glBuffer->bufferID())); in bindWithIndexBuffer()
872 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(transferBuffer); in onTransferPixels() local873 this->bindBuffer(kXferCpuToGpu_GrBufferType, glBuffer); in onTransferPixels()2127 const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(buffer); in bindBuffer() local2128 GL_CALL(BindBuffer(bufferState.fGLTarget, glBuffer->bufferID())); in bindBuffer()
43 written to buffer either using glBuffer(Sub)Data() or mapping buffer. After
120 glBuffer(Sub)Data / glUnmap) to observation of finished rendering. This combined rate of