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Searched refs:glGpu (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLBuffer.cpp13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
127 inline GrGLGpu* GrGLBuffer::glGpu() const { in glGpu() function in GrGLBuffer
133 return this->glGpu()->glCaps(); in glCaps()
177 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
186 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
201 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
234 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap()
239 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap()
259 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
DGrGLUniformHandler.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
131 const GrGLGpu* GrGLUniformHandler::glGpu() const { in glGpu() function in GrGLUniformHandler
DGrGLBuffer.h48 GrGLGpu* glGpu() const;
DGrGLUniformHandler.h60 const GrGLGpu* glGpu() const;
/external/skqp/src/gpu/gl/
DGrGLBuffer.cpp13 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
125 inline GrGLGpu* GrGLBuffer::glGpu() const { in glGpu() function in GrGLBuffer
131 return this->glGpu()->glCaps(); in glCaps()
175 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
184 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
199 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onMap()
232 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUnmap()
237 this->glGpu()->bindBuffer(fIntendedType, this); // TODO: Is this needed? in onUnmap()
257 GrGLenum target = this->glGpu()->bindBuffer(fIntendedType, this); in onUpdateData()
DGrGLUniformHandler.cpp16 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X)
17 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
136 const GrGLGpu* GrGLUniformHandler::glGpu() const { in glGpu() function in GrGLUniformHandler
DGrGLBuffer.h47 GrGLGpu* glGpu() const;
DGrGLUniformHandler.h61 const GrGLGpu* glGpu() const;
/external/skia/samplecode/
DSampleCCPRGeometry.cpp330 GrGLGpu* glGpu = GrBackendApi::kOpenGL == context->backend() in onExecute() local
333 if (glGpu) { in onExecute()
334 glGpu->handleDirtyContext(); in onExecute()
336 GR_GL_CALL(glGpu->glInterface(), Enable(GR_GL_LINE_SMOOTH)); in onExecute()
391 if (glGpu) { in onExecute()
/external/skqp/samplecode/
DSampleCCPRGeometry.cpp327 GrGLGpu* glGpu = GrBackendApi::kOpenGL == context->backend() in onExecute() local
330 if (glGpu) { in onExecute()
331 glGpu->handleDirtyContext(); in onExecute()
333 GR_GL_CALL(glGpu->glInterface(), Enable(GR_GL_LINE_SMOOTH)); in onExecute()
389 if (glGpu) { in onExecute()