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Searched refs:glIsBufferResidentNV (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/include/GL/
Dgl_mangle.h1175 #define glIsBufferResidentNV MANGLE(IsBufferResidentNV) macro
Dglcorearb.h5466 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
Dglext.h10737 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
/external/swiftshader/include/GL/
Dglcorearb.h5506 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);
Dglext.h10779 GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target);