Home
last modified time | relevance | path

Searched refs:glLightModelfv (Results 1 – 18 of 18) sorted by relevance

/external/mesa3d/src/mapi/es1api/
DABI-check110 glLightModelfv
/external/mesa3d/src/gallium/targets/osmesa/
Dosmesa.mingw.def163 glLightModelfv = glLightModelfv@8
Dosmesa.def166 glLightModelfv
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.lds108 glLightModelfv;
DlibGLES_CM.def107 glLightModelfv @73
DlibGLES_CM.hpp138 void (*glLightModelfv)(GLenum pname, const GLfloat *params); member in LibGLES_CMexports
Dmain.cpp1008 GL_API void GL_APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) in glLightModelfv() function
1513 this->glLightModelfv = es1::LightModelfv; in LibGLES_CMexports()
DlibGLES_CM.cpp4823 FUNCTION(glLightModelfv), in es1GetProcAddress()
/external/mesa3d/src/gallium/state_trackers/wgl/
Dopengl32.mingw.def156 glLightModelfv = glLightModelfv@8
Dopengl32.def156 glLightModelfv
Dstw_context.c768 &glLightModelfv,
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java334 public void glLightModelfv(int pname, FloatBuffer params) { in glLightModelfv() method in GLErrorLogger.ErrorLoggingGL
335 ((GL10)mGL).glLightModelfv(pname, params); in glLightModelfv()
339 public void glLightModelfv(int pname, float[] params, int offset) { in glLightModelfv() method in GLErrorLogger.ErrorLoggingGL
340 ((GL10)mGL).glLightModelfv(pname, params, offset); in glLightModelfv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h609 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
/external/mesa3d/include/GLES/
Dgl.h429 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
/external/swiftshader/include/GLES/
Dgl.h420 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
/external/deqp/modules/egl/
DteglGetProcAddressTests.inl136 "glLightModelfv",
/external/mesa3d/include/GL/
Dgl.h1173 GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
Dgl_mangle.h1222 #define glLightModelfv MANGLE(LightModelfv) macro