Home
last modified time | relevance | path

Searched refs:glPB (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/gl/
DGrGLVaryingHandler.cpp18 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in addPathProcessingVarying() local
20 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
DGrGLUniformHandler.cpp137 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local
138 return glPB->gpu(); in glGpu()
/external/skia/src/gpu/gl/
DGrGLVaryingHandler.cpp18 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in addPathProcessingVarying() local
20 SkASSERT(glPB->gpu()->glCaps().shaderCaps()->pathRenderingSupport() && in addPathProcessingVarying()
21 glPB->fPrimProc.isPathRendering() && in addPathProcessingVarying()
22 !glPB->fPrimProc.willUseGeoShader() && in addPathProcessingVarying()
23 !glPB->fPrimProc.numVertexAttributes() && in addPathProcessingVarying()
24 !glPB->fPrimProc.numInstanceAttributes()); in addPathProcessingVarying()
DGrGLUniformHandler.cpp132 GrGLProgramBuilder* glPB = (GrGLProgramBuilder*) fProgramBuilder; in glGpu() local
133 return glPB->gpu(); in glGpu()