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Searched refs:gl_light (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/x86/
Dgen_matypes.c208 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); in main()
209 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main()
210 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main()
211 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main()
212 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); in main()
213 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); in main()
214 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); in main()
215 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); in main()
216 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); in main()
217 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); in main()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_tnl.c157 get_light_mode(struct gl_light *l) in get_light_mode()
241 nv10_get_spot_coeff(struct gl_light *l, float k[7]) in nv10_get_spot_coeff()
286 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_light_source()
352 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_ambient()
375 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_diffuse()
394 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_specular()
Dnv20_state_tnl.c202 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_light_source()
269 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_ambient()
293 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_diffuse()
313 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_specular()
Dnv10_driver.h167 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
/external/mesa3d/src/mesa/main/
Dlight.c103 struct gl_light *light; in _mesa_light()
627 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
637 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
661 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
671 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
682 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
692 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material()
892 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_lighting()
963 struct gl_light *light = &ctx->Light.Light[i]; in compute_light_positions()
1124 init_light( struct gl_light *l, GLuint n ) in init_light()
Dlight.h34 struct gl_light;
Drastpos.c138 struct gl_light *light = &ctx->Light.Light[i]; in shade_rastpos()
Dmtypes.h353 struct gl_light struct
649 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
Dffvertex_prog.c189 struct gl_light *light = &ctx->Light.Light[i]; in make_state_key()
Dattrib.c1167 const struct gl_light *l = &light->Light[i]; in _mesa_PopAttrib()
/external/mesa3d/src/mesa/tnl/
Dt_vb_lighttmp.h112 struct gl_light *light = &ctx->Light.Light[l]; in TAG()
291 struct gl_light *light = &ctx->Light.Light[l]; in TAG()
426 const struct gl_light *light = in TAG()
585 const struct gl_light *light = &ctx->Light.Light[l]; in TAG()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c684 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors()
898 struct gl_light *l = &ctx->Light.Light[p]; in update_light()
924 struct gl_light *l = &ctx->Light.Light[p]; in radeonLightfv()
Dradeon_state_init.c874 struct gl_light *l = &ctx->Light.Light[i]; in radeonInitState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c869 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors()
1120 struct gl_light *l = &ctx->Light.Light[p]; in update_light()
1146 struct gl_light *l = &ctx->Light.Light[p]; in r200Lightfv()
Dr200_state_init.c1220 struct gl_light *l = &ctx->Light.Light[i]; in r200InitState()