Searched refs:gl_light (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 208 OFFSET( "LIGHT_AMBIENT ", struct gl_light, Ambient ); in main() 209 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main() 210 OFFSET( "LIGHT_SPECULAR ", struct gl_light, Specular ); in main() 211 OFFSET( "LIGHT_EYE_POSITION ", struct gl_light, EyePosition ); in main() 212 OFFSET( "LIGHT_SPOT_DIRECTION ", struct gl_light, SpotDirection ); in main() 213 OFFSET( "LIGHT_SPOT_EXPONENT ", struct gl_light, SpotExponent ); in main() 214 OFFSET( "LIGHT_SPOT_CUTOFF ", struct gl_light, SpotCutoff ); in main() 215 OFFSET( "LIGHT_COS_CUTOFF ", struct gl_light, _CosCutoff ); in main() 216 OFFSET( "LIGHT_CONST_ATTEN ", struct gl_light, ConstantAttenuation ); in main() 217 OFFSET( "LIGHT_LINEAR_ATTEN ", struct gl_light, LinearAttenuation ); in main() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_tnl.c | 157 get_light_mode(struct gl_light *l) in get_light_mode() 241 nv10_get_spot_coeff(struct gl_light *l, float k[7]) in nv10_get_spot_coeff() 286 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_light_source() 352 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_ambient() 375 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_diffuse() 394 struct gl_light *l = &ctx->Light.Light[i]; in nv10_emit_material_specular()
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D | nv20_state_tnl.c | 202 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_light_source() 269 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_ambient() 293 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_diffuse() 313 struct gl_light *l = &ctx->Light.Light[i]; in nv20_emit_material_specular()
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D | nv10_driver.h | 167 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
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/external/mesa3d/src/mesa/main/ |
D | light.c | 103 struct gl_light *light; in _mesa_light() 627 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 637 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 661 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 671 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 682 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 692 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_material() 892 struct gl_light *light = &ctx->Light.Light[i]; in _mesa_update_lighting() 963 struct gl_light *light = &ctx->Light.Light[i]; in compute_light_positions() 1124 init_light( struct gl_light *l, GLuint n ) in init_light()
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D | light.h | 34 struct gl_light;
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D | rastpos.c | 138 struct gl_light *light = &ctx->Light.Light[i]; in shade_rastpos()
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D | mtypes.h | 353 struct gl_light struct 649 struct gl_light Light[MAX_LIGHTS]; /**< Array of light sources */
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D | ffvertex_prog.c | 189 struct gl_light *light = &ctx->Light.Light[i]; in make_state_key()
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D | attrib.c | 1167 const struct gl_light *l = &light->Light[i]; in _mesa_PopAttrib()
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_lighttmp.h | 112 struct gl_light *light = &ctx->Light.Light[l]; in TAG() 291 struct gl_light *light = &ctx->Light.Light[l]; in TAG() 426 const struct gl_light *light = in TAG() 585 const struct gl_light *light = &ctx->Light.Light[l]; in TAG()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_state.c | 684 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors() 898 struct gl_light *l = &ctx->Light.Light[p]; in update_light() 924 struct gl_light *l = &ctx->Light.Light[p]; in radeonLightfv()
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D | radeon_state_init.c | 874 struct gl_light *l = &ctx->Light.Light[i]; in radeonInitState()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_state.c | 869 struct gl_light *l = &ctx->Light.Light[p]; in update_light_colors() 1120 struct gl_light *l = &ctx->Light.Light[p]; in update_light() 1146 struct gl_light *l = &ctx->Light.Light[p]; in r200Lightfv()
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D | r200_state_init.c | 1220 struct gl_light *l = &ctx->Light.Light[i]; in r200InitState()
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