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Searched refs:gl_prim_to_hw_prim (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_vec4_gs_visitor.cpp596 static const GLuint gl_prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { variable
831 assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim)); in brw_compile_gs()
833 gl_prim_to_hw_prim[shader->info.gs.output_primitive]; in brw_compile_gs()