Searched refs:gl_renderbuffer_attachment (Results 1 – 22 of 22) sorted by relevance
30 update_wrapper(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) in update_wrapper()80 struct gl_renderbuffer_attachment *att) in _swrast_render_texture()
272 struct gl_renderbuffer_attachment *att);
117 struct gl_renderbuffer_attachment *readAtt = NULL, *drawAtt = NULL; in blit_nearest()517 struct gl_renderbuffer_attachment *readAtt = in blit_linear()573 struct gl_renderbuffer_attachment *drawAtt; in blit_linear()
229 static struct gl_renderbuffer_attachment *287 static struct gl_renderbuffer_attachment *389 struct gl_renderbuffer_attachment *att) in remove_attachment()416 driver_RenderTexture_is_safe(const struct gl_renderbuffer_attachment *att) in driver_RenderTexture_is_safe()449 struct gl_renderbuffer_attachment *att) in _mesa_update_texture_renderbuffer()496 struct gl_renderbuffer_attachment *att, in set_texture_attachment()536 struct gl_renderbuffer_attachment *att, in set_renderbuffer_attachment()559 struct gl_renderbuffer_attachment *att; in _mesa_FramebufferRenderbuffer_sw()636 const struct gl_renderbuffer_attachment *depth = in _mesa_has_depthstencil_combined()638 const struct gl_renderbuffer_attachment *stencil = in _mesa_has_depthstencil_combined()[all …]
81 struct gl_renderbuffer_attachment *att);121 extern struct gl_renderbuffer_attachment *129 struct gl_renderbuffer_attachment *att,
221 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; in _mesa_free_framebuffer_data()293 struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; in _mesa_resize_framebuffer()681 const struct gl_renderbuffer_attachment *att = fb->Attachment; in renderbuffer_exists()945 const struct gl_renderbuffer_attachment *att = &fb->Attachment[i]; in _mesa_print_framebuffer()
49 static const struct gl_renderbuffer_attachment *532 const struct gl_renderbuffer_attachment *att; in blit_framebuffer()
47 struct gl_renderbuffer_attachment;691 struct gl_renderbuffer_attachment *att);
258 const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment; in make_color_buffer_mask()
3366 struct gl_renderbuffer_attachment struct3489 struct gl_renderbuffer_attachment Attachment[BUFFER_COUNT];
2693 struct gl_renderbuffer_attachment *att = fb->Attachment + i; in check_rtt_cb()
252 struct gl_renderbuffer_attachment *att) in nouveau_render_texture()292 struct gl_renderbuffer_attachment *color = in nouveau_check_framebuffer_complete()294 struct gl_renderbuffer_attachment *depth = in nouveau_check_framebuffer_complete()
506 struct gl_renderbuffer_attachment *att) in st_render_texture()581 const struct gl_renderbuffer_attachment *att, in st_validate_attachment()639 const struct gl_renderbuffer_attachment *depth = in st_validate_framebuffer()641 const struct gl_renderbuffer_attachment *stencil = in st_validate_framebuffer()679 struct gl_renderbuffer_attachment *att = in st_validate_framebuffer()
175 struct gl_renderbuffer_attachment *srcAtt = in st_BlitFramebuffer()
109 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_fast_clear_depth()
577 struct gl_renderbuffer_attachment *att) in intel_render_texture()
592 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; in brw_postdraw_set_buffers_need_resolve()
755 struct gl_renderbuffer_attachment *att) in radeon_render_texture()838 struct gl_renderbuffer_attachment *att; in radeon_validate_framebuffer()
469 struct gl_renderbuffer_attachment *att) in intel_render_texture()
610 const struct gl_renderbuffer_attachment *readAtt = in blitframebuffer_texture()
123 struct gl_renderbuffer_attachment *att = in _mesa_meta_framebuffer_texture_image()