Searched refs:gl_shader_variable (Results 1 – 4 of 4) sorted by relevance
57 DECL_RESOURCE_FUNC(VAR, gl_shader_variable);162 const gl_shader_variable *const var = RESOURCE_VAR(res); in _mesa_GetActiveAttrib()829 const gl_shader_variable *var = RESOURCE_VAR(res); in program_resource_location()1448 gl_shader_variable const **outputs = in validate_io()1449 (gl_shader_variable const **) calloc(producer->sh.data->NumProgramResourceList, in validate_io()1450 sizeof(gl_shader_variable *)); in validate_io()1479 gl_shader_variable const *const var = RESOURCE_VAR(res); in validate_io()1500 gl_shader_variable const *const consumer_var = RESOURCE_VAR(res); in validate_io()1501 gl_shader_variable const *producer_var = NULL; in validate_io()1511 const gl_shader_variable *const var = outputs[j]; in validate_io()[all …]
2737 struct gl_shader_variable struct
730 const gl_shader_variable *var) in get_shader_var_and_pointer_sizes()732 *s_var_size = sizeof(gl_shader_variable); in get_shader_var_and_pointer_sizes()750 const gl_shader_variable *var = (gl_shader_variable *)res->Data; in write_program_resource_data()852 gl_shader_variable *var = ralloc(prog, struct gl_shader_variable); in read_program_resource_data()
3738 static gl_shader_variable *3749 gl_shader_variable *out = rzalloc(shProg, struct gl_shader_variable); in create_shader_variable()3937 gl_shader_variable *sha_v = in add_shader_variable()