Searched refs:global_symbol_count (Results 1 – 3 of 3) sorted by relevance
63 binary->global_symbol_offsets[binary->global_symbol_count] = in parse_symbol_table()68 for (i = binary->global_symbol_count; i > 0; --i) { in parse_symbol_table()77 ++binary->global_symbol_count; in parse_symbol_table()185 if (binary->global_symbol_count) { in ac_elf_read()187 binary->config_size / binary->global_symbol_count; in ac_elf_read()189 binary->global_symbol_count = 1; in ac_elf_read()200 for (i = 0; i < binary->global_symbol_count; ++i) { in ac_shader_binary_config_start()
42 unsigned global_symbol_count; member
211 binary->global_symbol_offsets[binary->global_symbol_count] = in parse_symbol_table()216 for (i = binary->global_symbol_count; i > 0; --i) { in parse_symbol_table()225 ++binary->global_symbol_count; in parse_symbol_table()327 if (binary->global_symbol_count) { in r600_elf_read()329 binary->config_size / binary->global_symbol_count; in r600_elf_read()331 binary->global_symbol_count = 1; in r600_elf_read()341 for (i = 0; i < binary->global_symbol_count; ++i) { in r600_shader_binary_config_start()