Searched refs:global_symbol_offsets (Results 1 – 6 of 6) sorted by relevance
54 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t)); in parse_symbol_table()63 binary->global_symbol_offsets[binary->global_symbol_count] = in parse_symbol_table()69 uint64_t lhs = binary->global_symbol_offsets[i - 1]; in parse_symbol_table()70 uint64_t rhs = binary->global_symbol_offsets[i]; in parse_symbol_table()74 binary->global_symbol_offsets[i] = lhs; in parse_symbol_table()75 binary->global_symbol_offsets[i - 1] = rhs; in parse_symbol_table()201 if (binary->global_symbol_offsets[i] == symbol_offset) { in ac_shader_binary_config_start()309 FREE(b->global_symbol_offsets); in ac_shader_binary_clean()
59 uint64_t *global_symbol_offsets; member
202 binary->global_symbol_offsets = CALLOC(symbol_count, sizeof(uint64_t)); in parse_symbol_table()211 binary->global_symbol_offsets[binary->global_symbol_count] = in parse_symbol_table()217 uint64_t lhs = binary->global_symbol_offsets[i - 1]; in parse_symbol_table()218 uint64_t rhs = binary->global_symbol_offsets[i]; in parse_symbol_table()222 binary->global_symbol_offsets[i] = lhs; in parse_symbol_table()223 binary->global_symbol_offsets[i - 1] = rhs; in parse_symbol_table()342 if (binary->global_symbol_offsets[i] == symbol_offset) { in r600_shader_binary_config_start()
81 FREE(b->global_symbol_offsets); in radeon_shader_binary_clean()
515 free(binary.global_symbol_offsets); in shader_variant_create()
5608 FREE(binary->global_symbol_offsets); in si_compile_llvm()5610 binary->global_symbol_offsets = NULL; in si_compile_llvm()