Searched refs:glsl120 (Results 1 – 1 of 1) sorted by relevance
93 static bool glsl120 = false; variable263 if (glsl120) in fd_screen_get_param()558 if (glsl120) in fd_screen_get_shader_param()785 glsl120 = !!(fd_mesa_debug & FD_DBG_GLSL120); in fd_screen_create()