Searched refs:glslFP (Results 1 – 6 of 6) sorted by relevance
155 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindUniforms() local156 while (fp && glslFP) { in setAndBindUniforms()157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms()159 glslFP = glslIter.next(); in setAndBindUniforms()161 SkASSERT(!fp && !glslFP); in setAndBindUniforms()222 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindTextures() local223 while (fp && glslFP) { in setAndBindTextures()230 glslFP = glslIter.next(); in setAndBindTextures()232 SkASSERT(!fp && !glslFP); in setAndBindTextures()
121 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setFragmentData() local122 while (fp && glslFP) { in setFragmentData()123 glslFP->setData(fProgramDataManager, *fp); in setFragmentData()130 glslFP = glslIter.next(); in setFragmentData()132 SkASSERT(!fp && !glslFP); in setFragmentData()
83 GrGLSLFragmentProcessor* glslFP = glslIter.next();84 while (fp && glslFP) {85 glslFP->setData(fDataManager, *fp);91 glslFP = glslIter.next();93 SkASSERT(!fp && !glslFP);