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Searched refs:glslFP (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkPipelineState.cpp155 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindUniforms() local
156 while (fp && glslFP) { in setAndBindUniforms()
157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms()
159 glslFP = glslIter.next(); in setAndBindUniforms()
161 SkASSERT(!fp && !glslFP); in setAndBindUniforms()
222 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindTextures() local
223 while (fp && glslFP) { in setAndBindTextures()
230 glslFP = glslIter.next(); in setAndBindTextures()
232 SkASSERT(!fp && !glslFP); in setAndBindTextures()
/external/skqp/src/gpu/vk/
DGrVkPipelineState.cpp155 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindUniforms() local
156 while (fp && glslFP) { in setAndBindUniforms()
157 glslFP->setData(fDataManager, *fp); in setAndBindUniforms()
159 glslFP = glslIter.next(); in setAndBindUniforms()
161 SkASSERT(!fp && !glslFP); in setAndBindUniforms()
222 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setAndBindTextures() local
223 while (fp && glslFP) { in setAndBindTextures()
230 glslFP = glslIter.next(); in setAndBindTextures()
232 SkASSERT(!fp && !glslFP); in setAndBindTextures()
/external/skqp/src/gpu/gl/
DGrGLProgram.cpp121 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setFragmentData() local
122 while (fp && glslFP) { in setFragmentData()
123 glslFP->setData(fProgramDataManager, *fp); in setFragmentData()
130 glslFP = glslIter.next(); in setFragmentData()
132 SkASSERT(!fp && !glslFP); in setFragmentData()
/external/skia/src/gpu/gl/
DGrGLProgram.cpp121 GrGLSLFragmentProcessor* glslFP = glslIter.next(); in setFragmentData() local
122 while (fp && glslFP) { in setFragmentData()
123 glslFP->setData(fProgramDataManager, *fp); in setFragmentData()
130 glslFP = glslIter.next(); in setFragmentData()
132 SkASSERT(!fp && !glslFP); in setFragmentData()
/external/skia/src/gpu/mtl/
DGrMtlPipelineState.mm83 GrGLSLFragmentProcessor* glslFP = glslIter.next();
84 while (fp && glslFP) {
85 glslFP->setData(fDataManager, *fp);
91 glslFP = glslIter.next();
93 SkASSERT(!fp && !glslFP);
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm83 GrGLSLFragmentProcessor* glslFP = glslIter.next();
84 while (fp && glslFP) {
85 glslFP->setData(fDataManager, *fp);
91 glslFP = glslIter.next();
93 SkASSERT(!fp && !glslFP);