Searched refs:glslVersionIsES (Results 1 – 12 of 12) sorted by relevance
114 …const glu::GLSLVersion v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_V… in test()202 v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in test()210 v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in test()217 if (glslVersionIsES(m_glslVersion)) in test()353 bool is_es = glslVersionIsES(m_glslVersion); in test()392 if (!glslVersionIsES(m_glslVersion)) in test()
106 if (glslVersionIsES(m_glslVersion)) in iterate()263 bool run_test_es = (glslVersionIsES(m_glslVersion) && m_glslVersion > GLSL_VERSION_100_ES); in iterate()
180 if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES) in generateGeometryShader()749 if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES) in create()1260 if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES) in checkTessSupport()1303 if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES) in generateTessControlShader()1337 if (glu::glslVersionIsES(version) && version <= glu::GLSL_VERSION_310_ES) in generateEmptyTessEvalShader()1423 if (glu::glslVersionIsES(version) && version <= glu::GLSL_VERSION_310_ES) in generatePassthroughTessControlShader()1447 if (glu::glslVersionIsES(shaderSpec.version) && shaderSpec.version <= glu::GLSL_VERSION_310_ES) in generateTessEvalShader()
142 , m_blendFuncExt (!glu::glslVersionIsES(glslVersion) && (glslVersion >= glu::GLSL_VERSION_330)) in QuadRenderer()
150 if (glu::glslVersionIsES(m_glslVersion) && m_glslVersion != glu::GLSL_VERSION_320_ES) { in getProgram()
258 …const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVer… in createVertexShaderSource()289 …const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVer… in createFragmentShaderSource()
58 return version >= (glslVersionIsES(version) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330); in isSupportedGLSLVersion()
294 glw::GLint expected_fail = glu::glslVersionIsES(m_glslVersion) ? GL_FALSE : GL_TRUE; in iterate()
63 bool glslVersionIsES (GLSLVersion version);
86 bool glslVersionIsES (GLSLVersion version) in glslVersionIsES() function
573 …const bool isOpenGLES = (m_shaders.empty()) ? (false) : (glu::glslVersionIsES(m_shaders[0]->getV… in isValid()
125 if (!glu::glslVersionIsES(version)) in genPerVertexBlock()3035 …const bool extRequired = glu::glslVersionIsES(m_glslVersion) && m_glslVersion <= glu::GLSL_VERS… in genTessCtrlSource()3120 …const bool extRequired = glu::glslVersionIsES(m_glslVersion) && m_glslVersion <= glu::GLSL_VERS… in genTessEvalSource()3178 …const bool extRequired = glu::glslVersionIsES(m_glslVersion) && m_glslVersion <= glu::GLSL_VERS… in genGeometrySource()