Searched refs:glsl_draw_fs (Results 1 – 3 of 3) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderImageLoadStoreTests.cpp | 5111 const char* const glsl_draw_fs = in Run() local 5115 m_draw_program = BuildProgram(glsl_draw_vs, NULL, NULL, NULL, glsl_draw_fs); in Run() 5207 const char* const glsl_draw_fs = in Run() local 5217 m_draw_program = BuildProgram(glsl_draw_vs, NULL, NULL, NULL, glsl_draw_fs); in Run() 5356 …const char* const glsl_draw_fs = "#version 420 core" NL "layout(location = 0) out vec4 o_color;" NL in Run() local 5359 m_draw_program = BuildProgram(glsl_draw_vs, NULL, NULL, NULL, glsl_draw_fs); in Run() 5440 const char* const glsl_draw_fs = in Run() local 5444 m_draw_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_draw_fs); in Run() 5525 const char* const glsl_draw_fs = in Run() local 5529 m_draw_program = BuildProgram(glsl_vs, NULL, NULL, NULL, glsl_draw_fs); in Run()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 3889 const char* const glsl_draw_fs = in Run() local 3894 m_draw_program = BuildProgram(glsl_draw_vs, glsl_draw_fs); in Run() 4002 …const char* const glsl_draw_fs = NL "in vec4 vs_color;" NL "layout(location = 0) out vec4 o_color;… in Run() local 4006 m_draw_program = BuildProgram(glsl_draw_vs, glsl_draw_fs); in Run() 4138 const char* const glsl_draw_fs = in Run() local 4144 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 3840 const char* const glsl_draw_fs = in Run() local 3845 m_draw_program = BuildProgram(glsl_draw_vs, glsl_draw_fs); in Run() 3953 …const char* const glsl_draw_fs = NL "in vec4 vs_color;" NL "layout(location = 0) out vec4 o_color;… in Run() local 3957 m_draw_program = BuildProgram(glsl_draw_vs, glsl_draw_fs); in Run() 4088 const char* const glsl_draw_fs = in Run() local 4094 m_draw_program = BuildProgram(glsl_vs, glsl_draw_fs); in Run()
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