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Searched refs:got_fog (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array.c149 GLboolean got_fog = GL_FALSE; in __glXInitVertexArrayState() local
182 got_fog = GL_TRUE; in __glXInitVertexArrayState()
249 if (got_fog) { in __glXInitVertexArrayState()