Searched refs:gsState (Results 1 – 7 of 7) sorted by relevance
807 const SWR_GS_STATE* pState = &state.gsState; in GeometryShaderStage()1090 SWR_ASSERT(state.gsState.gsEnable); in AllocateGsBuffers()1092 const SWR_GS_STATE& gsState = state.gsState; in AllocateGsBuffers() local1095 uint32_t vertexInBufferSize = gsState.inputVertStride * sizeof(simdvector) * vertsPerPrim; in AllocateGsBuffers()1099 const uint32_t vertexBufferSize = gsState.instanceCount * gsState.allocationSize; in AllocateGsBuffers()1107 uint32_t numSimdBatches = AlignUp(gsState.maxNumVerts, SIMD_WIDTH) / SIMD_WIDTH; in AllocateGsBuffers()1108 …uint32_t transposedBufferSize = numSimdBatches * gsState.outputVertexSize * sizeof(typename SIMD_T… in AllocateGsBuffers()1112 if (state.gsState.isSingleStream) in AllocateGsBuffers()1118 …pGsBuffers->pStreamCutBuffer = (uint8_t*)pArena->AllocAligned(AlignUp(gsState.maxNumVerts * 2, 32)… in AllocateGsBuffers()
241 SWR_GS_STATE gsState; in OSALIGNLINE() local
622 pState->gsState = *pGSState; in SwrSetGsState()1208 pState->gsState.gsEnable, in DrawInstanced()1350 pState->gsState.gsEnable, in DrawIndexedInstance()
461 bool gsEnabled = pDC->pState->state.gsState.gsEnable; in PA_STATE_CUT()
74 SWR_GS_STATE gsState; member
545 SWR_GS_STATE *pGS = &ctx->gs->gsState; in CompileGS()
1424 ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState); in swr_update_derived()