Searched refs:gs_output (Results 1 – 4 of 4) sorted by relevance
259 …:string buildGeometryShaderBody(_geometry_shader_input gs_input, _geometry_shader_output gs_output,269 static std::string getGLSLStringForGSOutput(_geometry_shader_output gs_output);271 static unsigned int getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output);
178 _geometry_shader_output gs_output, in buildGeometryShaderBody() argument190 const std::string gs_output_string = getGLSLStringForGSOutput(gs_output); in buildGeometryShaderBody()193 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()227 PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(gs_output); in buildGeometryShaderBody()695 …tring PipelineStatisticsQueryUtilities::getGLSLStringForGSOutput(_geometry_shader_output gs_output) in getGLSLStringForGSOutput() argument699 switch (gs_output) in getGLSLStringForGSOutput()766 …PipelineStatisticsQueryUtilities::getNumberOfVerticesForGSOutput(_geometry_shader_output gs_output) in getNumberOfVerticesForGSOutput() argument770 switch (gs_output) in getNumberOfVerticesForGSOutput()3913 PipelineStatisticsQueryUtilities::_geometry_shader_output gs_output = in executeTest() local3936 if (gs_output != PipelineStatisticsQueryUtilities::GEOMETRY_SHADER_OUTPUT_POINTS) in executeTest()[all …]
99 struct vertex_header *gs_output; member
297 char *output_ptr = (char*)shader->gs_output; in llvm_fetch_gs_outputs()379 char *input = (char*)shader->gs_output; in llvm_gs_run()601 shader->gs_output = output_verts->verts; in draw_geometry_shader_run()