Searched refs:gs_prim_id_input (Results 1 – 5 of 5) sorted by relevance
100 boolean gs_prim_id_input; member
790 if (rctx->ps_shader->current->shader.gs_prim_id_input && !rctx->gs_shader) { in r600_shader_selector_key()
1946 if (rctx->gs_shader->current->shader.gs_prim_id_input) in r600_emit_shader_stages()
2518 if (rctx->gs_shader->current->shader.gs_prim_id_input) in evergreen_emit_shader_stages()
903 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()916 ctx->shader->gs_prim_id_input = true; in tgsi_declaration()