Searched refs:hadTexture (Results 1 – 1 of 1) sorted by relevance
1304 const bool hadTexture = m_textures->has(texName); in iterate() local1307 if (!hadTexture) in iterate()1310 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadTexture) in iterate()1316 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadWithTexImage) in iterate()