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Searched refs:hadTexture (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsLongStressCase.cpp1304 const bool hadTexture = m_textures->has(texName); in iterate() local
1307 if (!hadTexture) in iterate()
1310 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadTexture) in iterate()
1316 if (!hadTexture || m_rnd.getFloat() < m_probabilities.reuploadWithTexImage) in iterate()