Searched refs:handleOut (Results 1 – 1 of 1) sorted by relevance
524 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut) in get_attached_shaders() argument543 if (handleOut) { in get_attached_shaders()544 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name; in get_attached_shaders()