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/external/mesa3d/src/mesa/main/
Dshaderapi.c524 GLsizei *countOut, GLuint *objOut, GLhandleARB *handleOut) in get_attached_shaders() argument
543 if (handleOut) { in get_attached_shaders()
544 handleOut[i] = (GLhandleARB) shProg->Shaders[i]->Name; in get_attached_shaders()