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Searched refs:hasDepth (Results 1 – 21 of 21) sorted by relevance

/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp1018 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
1056 …encil", "RGB565 configs with depth and no stencil", colorBits<5, 6, 5, 0>, hasDepth, noStencil }, in init()
1057 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init()
1061 …encil", "RGB888 configs with depth and no stencil", colorBits<8, 8, 8, 0>, hasDepth, noStencil }, in init()
1062 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init()
1066 …ncil", "RGBA4444 configs with depth and no stencil", colorBits<4, 4, 4, 4>, hasDepth, noStencil }, in init()
1067 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init()
1071 …ncil", "RGBA5551 configs with depth and no stencil", colorBits<5, 5, 5, 1>, hasDepth, noStencil }, in init()
1072 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init()
1076 …ncil", "RGBA8888 configs with depth and no stencil", colorBits<8, 8, 8, 8>, hasDepth, noStencil }, in init()
[all …]
DteglSimpleConfigCase.cpp136 static bool hasDepth (const eglu::CandidateConfig& c) { return c.depthSize() > 0; } in hasDepth() function
173 { "depth", hasDepth }, in getDefaultFilterLists()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1051 bool hasDepth; in initTests() member
1151 const bool hasDepth = formatData.hasDepth; in initTests() local
1153 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests()
1178 if (!hasDepth && (dResolve.flag != VK_RESOLVE_MODE_NONE_KHR) && in initTests()
1190 if (hasDepth) in initTests()
1280 const bool hasDepth = formatData.hasDepth; in initTests() local
1282 VkImageAspectFlags aspectFlags = (hasDepth * VK_IMAGE_ASPECT_DEPTH_BIT) | in initTests()
1292 if (hasDepth) in initTests()
DvktRenderPassMultisampleTests.cpp111 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getImageAspectFlags() local
114 if (hasDepth || hasStencil) in getImageAspectFlags()
116 return (hasDepth ? VK_IMAGE_ASPECT_DEPTH_BIT : (VkImageAspectFlagBits)0u) in getImageAspectFlags()
873 const bool hasDepth (tcu::hasDepthComponent(format.order)); in createSplitDescriptorSetLayout() local
898 hasDepth && hasStencil ? 2u : 1u, in createSplitDescriptorSetLayout()
1148 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getSrcImageUsage() local
1151 if (hasDepth || hasStencil) in getSrcImageUsage()
1160 const bool hasDepth (tcu::hasDepthComponent(format.order)); in getDstFormat() local
1163 if (hasDepth && hasStencil) in getDstFormat()
1165 else if (hasDepth || hasStencil) in getDstFormat()
[all …]
DvktRenderPassTests.cpp2342 const bool hasDepth = hasDepthComponent(format.order); in pushRenderCommands() local
2360 (hasDepth ? (VkImageAspectFlags)VK_IMAGE_ASPECT_DEPTH_BIT : 0u) in pushRenderCommands()
3131 const bool hasDepth = tcu::hasDepthComponent(format.order) in renderReferenceValues() local
3139 …clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false… in renderReferenceValues()
3403 const bool hasDepth = tcu::hasDepthComponent(format.order); in renderReferenceImagesFromValues() local
3405 const bool hasDepthOrStencil = hasDepth || hasStencil; in renderReferenceImagesFromValues()
3412 if (hasDepth) in renderReferenceImagesFromValues()
/external/deqp/modules/gles3/functional/
Des3fFboStencilbufferTests.cpp161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() local
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu); in render()
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu); in render()
Des3fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des3fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
Des3fFboInvalidateTests.cpp121 const bool hasDepth = depthBits > 0; in getCompatibleDepthStencilFormat() local
124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp807 …bool hasDepth = depthBuffer.getWidth() > 0 && depthBuffer.getHeight() > 0 && depthBuffer.… in render() local
809 bool doDepthBoundsTest = hasDepth && state.depthBoundsTestEnabled; in render()
810 bool doDepthTest = hasDepth && state.depthTestEnabled; in render()
816 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render()
817 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render()
818 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render()
821 …DE_ASSERT(!hasDepth || (!tcu::isCombinedDepthStencilType(depthBuffer.getFormat().type) && depthBuf… in render()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp97 bool hasDepth = renderTarget.getDepthBits() > 0; in translateState() local
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled; in translateState()
Des2fDepthStencilTests.cpp383 bool hasDepth = renderTarget.depthBits > 0; in translateCommand() local
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled; in translateCommand()
/external/deqp/framework/common/
DtcuTextureUtil.cpp857 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithComponentGradients() local
860 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradients()
863 if (hasDepth) in fillWithComponentGradients()
934 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().or… in fillWithGrid() local
937 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid()
940 if (hasDepth) in fillWithGrid()
/external/swiftshader/src/Device/
DSurface.hpp186 bool hasDepth() const;
DSurface.cpp3103 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
/external/swiftshader/src/OpenGL/libGLES_CM/
DDevice.cpp372 if(source->hasDepth()) in stretchRect()
/external/swiftshader/src/Renderer/
DSurface.hpp352 bool hasDepth() const;
DSurface.cpp3702 bool Surface::hasDepth() const in hasDepth() function in sw::Surface
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1009 …const bool hasDepth = access.getFormat().order == tcu::TextureFormat::D || access.getFormat().ord… in clearToTextureInitialValue() local
1011 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue()
1013 if (hasDepth) in clearToTextureInitialValue()
3368 bool hasDepth = !isEmpty(depthArea); in clear() local
3391 if (hasDepth && (buffers & GL_DEPTH_BUFFER_BIT) != 0 && m_depthMask) in clear()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp6741 bool hasDepth = tcu::hasDepthComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
6752 if (hasDepth) in addBlittingImageAllFormatsDepthStencilTests()
6784 if (hasDepth) in addBlittingImageAllFormatsDepthStencilTests()
6808 if (hasDepth && hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6252 if(source->hasDepth()) in stretchRect()