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Searched refs:hasFace (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1129 RC_IF_ERROR(!texture->hasFace(level, face), GL_INVALID_OPERATION, RC_RET_VOID); in texImage3D()
1348 RC_IF_ERROR(!texture.hasFace(level, face), GL_INVALID_VALUE, RC_RET_VOID); in texSubImage3D()
1534 RC_IF_ERROR(!texture->hasFace(level, face), GL_INVALID_OPERATION, RC_RET_VOID); in copyTexImage2D()
1630 RC_IF_ERROR(!texture.hasFace(level, face), GL_INVALID_VALUE, RC_RET_VOID); in copyTexSubImage2D()
2200 if (texCube->hasFace(attachment.level, face)) in checkFramebufferStatus()
4954 if (hasFace(baseLevel, tcu::CUBEFACE_NEGATIVE_X)) in isComplete()
4973 if (hasFace(baseLevel+levelNdx, (tcu::CubeFace)face)) in isComplete()
DsglrReferenceContext.hpp201 …bool hasFace (int level, tcu::CubeFace face) const { return m_levels[face].hasLevel(level… in hasFace() function in sglr::rc::TextureCube