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Searched refs:hasGeometryShader (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp161 inline bool hasGeometryShader (void) const { return m_geometryShaderSet; } in hasGeometryShader() function in sglr::pdec::ShaderProgramDeclaration
163 …inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ? m_ver… in getVertexOutputCount()
164 …inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ? m_ge… in getFragmentInputCount()
166 …inline size_t getGeometryInputCount (void) const { return hasGeometryShader() ? m_ve… in getGeometryInputCount()
167 …inline size_t getGeometryOutputCount (void) const { return hasGeometryShader() ? m_g… in getGeometryOutputCount()
DsglrShaderProgram.cpp113 if (hasGeometryShader()) in valid()
146 , m_geomSrc (decl.hasGeometryShader() ? (decl.m_geometrySource) : ("")) in ShaderProgram()
147 , m_hasGeometryShader (decl.hasGeometryShader()) in ShaderProgram()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTests.cpp2864 const bool hasGeometryShader = (m_caseType == CASE_VERTEX_GEO_FRAGMENT) || in init() local
2871 …if (hasGeometryShader && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT… in init()