Searched refs:hasGeometryShader (Results 1 – 3 of 3) sorted by relevance
161 inline bool hasGeometryShader (void) const { return m_geometryShaderSet; } in hasGeometryShader() function in sglr::pdec::ShaderProgramDeclaration163 …inline size_t getVertexOutputCount (void) const { return hasGeometryShader() ? m_ver… in getVertexOutputCount()164 …inline size_t getFragmentInputCount (void) const { return hasGeometryShader() ? m_ge… in getFragmentInputCount()166 …inline size_t getGeometryInputCount (void) const { return hasGeometryShader() ? m_ve… in getGeometryInputCount()167 …inline size_t getGeometryOutputCount (void) const { return hasGeometryShader() ? m_g… in getGeometryOutputCount()
113 if (hasGeometryShader()) in valid()146 , m_geomSrc (decl.hasGeometryShader() ? (decl.m_geometrySource) : ("")) in ShaderProgram()147 , m_hasGeometryShader (decl.hasGeometryShader()) in ShaderProgram()
2864 const bool hasGeometryShader = (m_caseType == CASE_VERTEX_GEO_FRAGMENT) || in init() local2871 …if (hasGeometryShader && !supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT… in init()