Searched refs:hasLodBias (Results 1 – 6 of 6) sorted by relevance
421 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local460 if (hasLodBias) in initShaderSources()473 if (hasLodBias) in initShaderSources()512 if (hasLodBias) in initShaderSources()
65 bool hasLodBias; member
816 if (m_sampleLookupSettings.hasLodBias) in verifySampleCubemapFace()
507 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in init() local509 DE_ASSERT(!isGrad || !hasLodBias); in init()511 if (hasLodBias) in init()752 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local765 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()806 else if (hasLodBias) in initShaderSources()830 if (hasLodBias) in initShaderSources()920 else if (hasLodBias) in initShaderSources()
782 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in ShaderTextureFunctionInstance() local784 DE_ASSERT(!isGrad || !hasLodBias); in ShaderTextureFunctionInstance()786 if (hasLodBias) in ShaderTextureFunctionInstance()1231 bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local1250 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()1321 else if (hasLodBias) in initShaderSources()1348 else if (hasLodBias) in initShaderSources()1452 else if (hasLodBias) in initShaderSources()2971 const bool hasLodBias = functionHasLod(m_lookupSpec.function) || m_lookupSpec.useBias; in initShaderSources() local2984 DE_ASSERT(!isGrad || !hasLodBias); in initShaderSources()[all …]
1510 bool hasLodBias = m_type == TYPE_TEXTURE2D_LOD || in createNextChild() local1514 if (hasLodBias && !m_lodBiasExpr) in createNextChild()