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Searched refs:hasShader (Results 1 – 11 of 11) sorted by relevance

/external/skia/gm/
Dmodecolorfilters.cpp128 bool hasShader = nullptr == paint.getShader(); in onDraw() local
129 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()
130 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
/external/skqp/gm/
Dmodecolorfilters.cpp128 bool hasShader = nullptr == paint.getShader(); in onDraw() local
129 int paintColorCnt = hasShader ? SK_ARRAY_COUNT(alphas) : SK_ARRAY_COUNT(colors); in onDraw()
130 SkColor* paintColors = hasShader ? alphas : colors; in onDraw()
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp217 bool hasShader (const glu::ShaderType shaderType);
224 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()
245 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles2::Functional::__anoncf5ff14e0111::ShaderAllocator
255 DE_ASSERT(!this->hasShader(shaderType)); in createShader()
267 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()
275 DE_ASSERT(this->hasShader(shaderType)); in setSource()
302 if (shaders.hasShader(shaderType)) in logProgram()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp270 bool hasShader (const glu::ShaderType shaderType);
277 …glu::Shader& get (const glu::ShaderType shaderType) { DE_ASSERT(hasShader(shaderType)); return… in get()
298 bool ShaderAllocator::hasShader (const glu::ShaderType shaderType) in hasShader() function in deqp::gles3::Functional::__anond9bfe7f00111::ShaderAllocator
308 DE_ASSERT(!this->hasShader(shaderType)); in createShader()
320 DE_ASSERT(this->hasShader(shaderType)); in deleteShader()
328 DE_ASSERT(this->hasShader(shaderType)); in setSource()
356 if (shaders.hasShader(shaderType)) in logProgram()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp2891 if (program->hasShader(SHADERTYPE_COMPUTE)) in iterate()
2894 if (program->hasShader(SHADERTYPE_VERTEX)) in iterate()
2897 if (program->hasShader(SHADERTYPE_TESSELLATION_CONTROL)) in iterate()
2902 if (program->hasShader(SHADERTYPE_TESSELLATION_EVALUATION)) in iterate()
2907 if (program->hasShader(SHADERTYPE_GEOMETRY)) in iterate()
2910 if (program->hasShader(SHADERTYPE_FRAGMENT)) in iterate()
3873 if (program.hasShader(SHADERTYPE_COMPUTE)) in iterate()
3875 if (program.hasShader(SHADERTYPE_VERTEX)) in iterate()
3877 if (program.hasShader(SHADERTYPE_TESSELLATION_CONTROL)) in iterate()
3879 if (program.hasShader(SHADERTYPE_TESSELLATION_EVALUATION)) in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp730 bool hasShader (glu::ShaderType type) const { return (m_stages & (1u << type)) != 0; } in hasShader() function in vkt::__anond1e616c90111::PipelineProgram
1042 …const vk::VkShaderModule vertShader = program.hasShader(glu::SHADERTYPE_VERTEX) ? program… in createPipeline()
1043 …const vk::VkShaderModule tessControlShader = program.hasShader(glu::SHADERTYPE_TESSELLATION… in createPipeline()
1044 …const vk::VkShaderModule tessEvalShader = program.hasShader(glu::SHADERTYPE_TESSELLATION_E… in createPipeline()
1045 …const vk::VkShaderModule geomShader = program.hasShader(glu::SHADERTYPE_GEOMETRY) ? progr… in createPipeline()
1046 …const vk::VkShaderModule fragShader = program.hasShader(glu::SHADERTYPE_FRAGMENT) ? progr… in createPipeline()
/external/skqp/src/svg/
DSkSVGDevice.cpp320 bool hasShader = SkToBool(paint.getShader()); in addResources() local
322 if (hasClip || hasShader) { in addResources()
329 if (hasShader) { in addResources()
/external/skia/src/svg/
DSkSVGDevice.cpp323 bool hasShader = SkToBool(paint.getShader()); in addResources() local
325 if (hasClip || hasShader) { in addResources()
332 if (hasShader) { in addResources()
/external/deqp/framework/opengl/
DgluShaderLibrary.cpp165 const bool hasShader = !spec.programs[progNdx].sources.sources[shaderStageNdx].empty(); in isValid() local
168 if (hasShader != isEnabled) in isValid()
174 if (hasShader && (usedStageMask & curStageMask) != 0) in isValid()
DgluShaderProgram.hpp201 …bool hasShader (glu::ShaderType shaderType) const { return !m_shaders[shaderType].emp… in hasShader() function in glu::ShaderProgram
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1012 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()
1037 …if (program->hasShader((glu::ShaderType)stage) && !program->getShaderInfo((glu::ShaderType)stage).… in execute()