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Searched refs:hasStencil (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp1020 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
1055 …ncil", "RGB565 configs with stencil and no depth", colorBits<5, 6, 5, 0>, noDepth, hasStencil }, in init()
1057 …tencil", "RGB565 configs with depth and stencil", colorBits<5, 6, 5, 0>, hasDepth, hasStencil }, in init()
1060 …ncil", "RGB888 configs with stencil and no depth", colorBits<8, 8, 8, 0>, noDepth, hasStencil }, in init()
1062 …tencil", "RGB888 configs with depth and stencil", colorBits<8, 8, 8, 0>, hasDepth, hasStencil }, in init()
1065 …cil", "RGBA4444 configs with stencil and no depth", colorBits<4, 4, 4, 4>, noDepth, hasStencil }, in init()
1067 …ncil", "RGBA4444 configs with depth and stencil", colorBits<4, 4, 4, 4>, hasDepth, hasStencil }, in init()
1070 …cil", "RGBA5551 configs with stencil and no depth", colorBits<5, 5, 5, 1>, noDepth, hasStencil }, in init()
1072 …ncil", "RGBA5551 configs with depth and stencil", colorBits<5, 5, 5, 1>, hasDepth, hasStencil }, in init()
1075 …cil", "RGBA8888 configs with stencil and no depth", colorBits<8, 8, 8, 8>, noDepth, hasStencil }, in init()
[all …]
DteglSimpleConfigCase.cpp138 static bool hasStencil (const eglu::CandidateConfig& c) { return c.stencilSize() > 0; } in hasStencil() function
183 { "stencil", hasStencil }, in getDefaultFilterLists()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassDepthStencilResolveTests.cpp1052 bool hasStencil; in initTests() member
1152 const bool hasStencil = formatData.hasStencil; in initTests() local
1154 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT); in initTests()
1184 if (!hasStencil && (sResolve.flag != VK_RESOLVE_MODE_NONE_KHR) && in initTests()
1216 if (hasStencil) in initTests()
1281 const bool hasStencil = formatData.hasStencil; in initTests() local
1283 (hasStencil * VK_IMAGE_ASPECT_STENCIL_BIT); in initTests()
1322 if (hasStencil) in initTests()
DvktRenderPassMultisampleTests.cpp112 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getImageAspectFlags() local
114 if (hasDepth || hasStencil) in getImageAspectFlags()
117 | (hasStencil ? VK_IMAGE_ASPECT_STENCIL_BIT : (VkImageAspectFlagBits)0u); in getImageAspectFlags()
874 const bool hasStencil (tcu::hasStencilComponent(format.order)); in createSplitDescriptorSetLayout() local
898 hasDepth && hasStencil ? 2u : 1u, in createSplitDescriptorSetLayout()
1149 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getSrcImageUsage() local
1151 if (hasDepth || hasStencil) in getSrcImageUsage()
1161 const bool hasStencil (tcu::hasStencilComponent(format.order)); in getDstFormat() local
1163 if (hasDepth && hasStencil) in getDstFormat()
1165 else if (hasDepth || hasStencil) in getDstFormat()
[all …]
DvktRenderPassTests.cpp2343 const bool hasStencil = hasStencilComponent(format.order); in pushRenderCommands() local
2361 | (hasStencil ? (VkImageAspectFlags)VK_IMAGE_ASPECT_STENCIL_BIT : 0u), // aspect; in pushRenderCommands()
3129 const bool hasStencil = tcu::hasStencilComponent(format.order) in renderReferenceValues() local
3139 …clearReferenceValues(reference, targetSize, offset, size, BVec4(hasDepth, hasStencil, false, false… in renderReferenceValues()
3404 const bool hasStencil = tcu::hasStencilComponent(format.order); in renderReferenceImagesFromValues() local
3405 const bool hasDepthOrStencil = hasDepth || hasStencil; in renderReferenceImagesFromValues()
3431 if (hasStencil) in renderReferenceImagesFromValues()
/external/swiftshader/src/OpenGL/libGLES_CM/
DFramebuffer.h64 bool hasStencil();
DFramebuffer.cpp211 bool Framebuffer::hasStencil() in hasStencil() function in es1::Framebuffer
DDevice.cpp393 if(source->hasStencil()) in stretchRect()
DContext.cpp1835 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.h77 bool hasStencil();
DFramebuffer.cpp302 bool Framebuffer::hasStencil() in hasStencil() function in es2::Framebuffer
DContext.cpp2845 if(mState.stencilTestEnabled && framebuffer->hasStencil()) in applyState()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp808 …bool hasStencil = stencilBuffer.getWidth() > 0 && stencilBuffer.getHeight() > 0 && stencil… in render() local
811 bool doStencilTest = hasStencil && state.stencilTestEnabled; in render()
816 …DE_ASSERT((!hasDepth || colorBuffer.getWidth() == depthBuffer.getWidth()) && (!hasStencil || color… in render()
817 …DE_ASSERT((!hasDepth || colorBuffer.getHeight() == depthBuffer.getHeight()) && (!hasStencil || col… in render()
818 …DE_ASSERT((!hasDepth || colorBuffer.getDepth() == depthBuffer.getDepth()) && (!hasStencil || color… in render()
822 …DE_ASSERT(!hasStencil || (!tcu::isCombinedDepthStencilType(stencilBuffer.getFormat().type) && sten… in render()
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; in translateState()
Des3fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; in translateCommand()
Des3fFboInvalidateTests.cpp122 const bool hasStencil = stencilBits > 0; in getCompatibleDepthStencilFormat() local
124 if (!hasDepth || !hasStencil || (stencilBits != 8)) in getCompatibleDepthStencilFormat()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp98 bool hasStencil = renderTarget.getStencilBits() > 0; in translateState() local
102 dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; in translateState()
Des2fDepthStencilTests.cpp384 bool hasStencil = renderTarget.stencilBits > 0; in translateCommand() local
396 dst.state.stencilTestEnabled = hasStencil && src.params.stencilTestEnabled; in translateCommand()
/external/deqp/framework/common/
DtcuTextureUtil.cpp858 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithComponentGradients() local
860 DE_ASSERT(hasDepth || hasStencil); in fillWithComponentGradients()
865 if (hasStencil) in fillWithComponentGradients()
935 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::DS || access.getFormat().o… in fillWithGrid() local
937 DE_ASSERT(hasDepth || hasStencil); in fillWithGrid()
942 if (hasStencil) in fillWithGrid()
/external/swiftshader/src/Device/
DSurface.hpp185 bool hasStencil() const;
/external/swiftshader/src/Renderer/
DSurface.hpp351 bool hasStencil() const;
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp1010 …const bool hasStencil = access.getFormat().order == tcu::TextureFormat::S || access.getFormat().or… in clearToTextureInitialValue() local
1011 const bool hasColor = !hasDepth && !hasStencil; in clearToTextureInitialValue()
1015 if (hasStencil) in clearToTextureInitialValue()
3369 bool hasStencil = !isEmpty(stencilArea); in clear() local
3397 if (hasStencil && (buffers & GL_STENCIL_BUFFER_BIT) != 0) in clear()
4286 const bool hasStencil = !isEmpty(stencilBuf); in drawWithReference() local
4287 …const int stencilBits = (hasStencil) ? (getNumStencilBits(stencilBuf.raw().getFormat())) : (… in drawWithReference()
/external/swiftshader/src/OpenGL/common/
DImage.cpp1735 if(hasStencil()) in loadImageData()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp6742 bool hasStencil = tcu::hasStencilComponent(mapVkFormat(params.src.image.format).order); in addBlittingImageAllFormatsDepthStencilTests() local
6764 if (hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
6796 if (hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
6808 if (hasDepth && hasStencil) in addBlittingImageAllFormatsDepthStencilTests()
/external/swiftshader/src/D3D9/
DDirect3DDevice9.cpp6273 if(source->hasStencil()) in stretchRect()

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