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Searched refs:has_branch (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/opt/
Dcfg.cpp63 bool has_branch = false; in RemoveNonExistingEdges() local
64 pred_blk->ForEachSuccessorLabel([&has_branch, blk_id](uint32_t succ) { in RemoveNonExistingEdges()
66 has_branch = true; in RemoveNonExistingEdges()
69 if (has_branch) updated_pred_list.push_back(id); in RemoveNonExistingEdges()
/external/deqp-deps/SPIRV-Tools/source/opt/
Dcfg.cpp63 bool has_branch = false; in RemoveNonExistingEdges() local
64 pred_blk->ForEachSuccessorLabel([&has_branch, blk_id](uint32_t succ) { in RemoveNonExistingEdges()
66 has_branch = true; in RemoveNonExistingEdges()
69 if (has_branch) updated_pred_list.push_back(id); in RemoveNonExistingEdges()