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Searched refs:has_ds_self_dep (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/intel/vulkan/
Danv_pass.c130 subpass->has_ds_self_dep = true; in anv_CreateRenderPass()
DgenX_pipeline.c1405 wm.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
1561 ps.PixelShaderKillsPixel = subpass->has_ds_self_dep ||
1649 subpass->has_ds_self_dep || wm_prog_data->uses_kill ||
Danv_private.h2815 bool has_ds_self_dep; member