Searched refs:has_effect (Results 1 – 1 of 1) sorted by relevance
3387 bool has_effect = op->EffectInputCount() == 1; in MakeNode() local3393 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()3401 if (has_effect) ++input_count_with_deps; in MakeNode()3414 if (has_effect) { in MakeNode()3453 if (has_effect && !result->op()->HasProperty(Operator::kNoWrite)) { in MakeNode()