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Searched refs:has_feature (Results 1 – 2 of 2) sorted by relevance

/external/virglrenderer/src/
Dvrend_renderer.c248 static inline bool has_feature(enum features_id feature_id) in has_feature() function
1110 if (!has_feature(feat_ubo)) in bind_ubo_locs()
1135 if (!has_feature(feat_ssbo)) in bind_ssbo_locs()
1159 if (!has_feature(feat_images)) in bind_image_locs()
1318 if (has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()
1382 if (!has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()
1488 if (has_feature(feat_transform_feedback2)) in vrend_destroy_streamout_object()
1522 if (has_feature(feat_texture_view) && !res->is_buffer) { in vrend_create_surface()
1591 if (has_feature(feat_transform_feedback2)) in vrend_destroy_so_target_object()
1594 if (sub_ctx->current_so && has_feature(feat_transform_feedback2)) in vrend_destroy_so_target_object()
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/external/vulkan-validation-layers/layers/
Dshader_validation.cpp1552 bool needs_feature = false, has_feature = false; in ValidateShaderCapabilities() local
1560 has_feature = has_feature || it->second.feature.IsEnabled(*features); in ValidateShaderCapabilities()
1573 skip |= RequireFeature(report_data, has_feature, feature_names.c_str()); in ValidateShaderCapabilities()