Searched refs:has_feature (Results 1 – 2 of 2) sorted by relevance
248 static inline bool has_feature(enum features_id feature_id) in has_feature() function1110 if (!has_feature(feat_ubo)) in bind_ubo_locs()1135 if (!has_feature(feat_ssbo)) in bind_ssbo_locs()1159 if (!has_feature(feat_images)) in bind_image_locs()1318 if (has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()1382 if (!has_feature(feat_gles31_vertex_attrib_binding)) { in add_shader_program()1488 if (has_feature(feat_transform_feedback2)) in vrend_destroy_streamout_object()1522 if (has_feature(feat_texture_view) && !res->is_buffer) { in vrend_create_surface()1591 if (has_feature(feat_transform_feedback2)) in vrend_destroy_so_target_object()1594 if (sub_ctx->current_so && has_feature(feat_transform_feedback2)) in vrend_destroy_so_target_object()[all …]
1552 bool needs_feature = false, has_feature = false; in ValidateShaderCapabilities() local1560 has_feature = has_feature || it->second.feature.IsEnabled(*features); in ValidateShaderCapabilities()1573 skip |= RequireFeature(report_data, has_feature, feature_names.c_str()); in ValidateShaderCapabilities()