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Searched refs:has_fragment_shader (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_screen.c1139 bool has_fragment_shader = driQueryOptionb(&screen->optionCache, "fragment_shader"); in set_max_gl_versions() local
1146 if (has_fragment_shader && has_occlusion_query) { in set_max_gl_versions()