Searched refs:has_frame_state (Results 1 – 1 of 1) sorted by relevance
3385 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode() local3393 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()3399 if (has_frame_state) ++input_count_with_deps; in MakeNode()3408 if (has_frame_state) { in MakeNode()