Searched refs:has_geometry_shader (Results 1 – 5 of 5) sorted by relevance
69 boolean has_geometry_shader; member325 ctx->has_geometry_shader = TRUE; in cso_create_context()390 if (ctx->has_geometry_shader) { in cso_destroy_context()900 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()902 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()921 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()932 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
697 if (state->has_geometry_shader()) { in generate_constants()760 if (state->has_geometry_shader()) { in generate_constants()782 if (state->has_geometry_shader()) { in generate_constants()853 if (state->has_geometry_shader()) { in generate_constants()1174 if (state->has_geometry_shader()) { in generate_fs_special_vars()
291 bool has_geometry_shader() const in has_geometry_shader() function
1293 if ($$.flags.i && !state->has_geometry_shader() &&1670 if (!state->has_geometry_shader()) {
132 bool has_geometry_shader; member182 ctx->has_geometry_shader = in util_blitter_create()556 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()587 if (ctx->has_geometry_shader) { in util_blitter_restore_vertex_states()1225 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()2365 if (ctx->has_geometry_shader) in util_blitter_copy_buffer()2432 if (ctx->has_geometry_shader) in util_blitter_clear_buffer()