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Searched refs:has_geometry_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c69 boolean has_geometry_shader; member
325 ctx->has_geometry_shader = TRUE; in cso_create_context()
390 if (ctx->has_geometry_shader) { in cso_destroy_context()
900 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()
902 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()
921 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()
932 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
/external/mesa3d/src/compiler/glsl/
Dbuiltin_variables.cpp697 if (state->has_geometry_shader()) { in generate_constants()
760 if (state->has_geometry_shader()) { in generate_constants()
782 if (state->has_geometry_shader()) { in generate_constants()
853 if (state->has_geometry_shader()) { in generate_constants()
1174 if (state->has_geometry_shader()) { in generate_fs_special_vars()
Dglsl_parser_extras.h291 bool has_geometry_shader() const in has_geometry_shader() function
Dglsl_parser.yy1293 if ($$.flags.i && !state->has_geometry_shader() &&
1670 if (!state->has_geometry_shader()) {
/external/mesa3d/src/gallium/auxiliary/util/
Du_blitter.c132 bool has_geometry_shader; member
182 ctx->has_geometry_shader = in util_blitter_create()
556 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()
587 if (ctx->has_geometry_shader) { in util_blitter_restore_vertex_states()
1225 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()
2365 if (ctx->has_geometry_shader) in util_blitter_copy_buffer()
2432 if (ctx->has_geometry_shader) in util_blitter_clear_buffer()