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Searched refs:has_instance_name (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniform_block_active_visitor.cpp46 b->has_instance_name = var->is_interface_instance(); in process_block()
64 || b->has_instance_name != var->is_interface_instance()) in process_block()
185 assert(!b->type->is_array() || b->has_instance_name); in visit()
250 assert(b->has_instance_name); in visit_enter()
Dlink_uniform_block_active_visitor.h47 bool has_instance_name; member
Dlink_uniform_blocks.cpp216 bool has_instance_name; member
292 parcel->process(type, b->has_instance_name ? blocks[i].Name : ""); in process_block_array_leaf()
379 assert(b->has_instance_name); in create_buffer_blocks()