Searched refs:has_material (Results 1 – 2 of 2) sorted by relevance
2082 GLboolean has_material; in radeonWrapRunPipeline() local2093 has_material = (ctx->Light.Enabled && check_material( ctx )); in radeonWrapRunPipeline()2095 if (has_material) { in radeonWrapRunPipeline()2103 if (has_material) { in radeonWrapRunPipeline()
2321 GLboolean has_material; in r200WrapRunPipeline() local2332 has_material = !_mesa_arb_vertex_program_enabled(ctx) && in r200WrapRunPipeline()2335 if (has_material) { in r200WrapRunPipeline()2343 if (has_material) { in r200WrapRunPipeline()