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Searched refs:has_tessellation_shader (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.h297 bool has_tessellation_shader() const in has_tessellation_shader() function
Dglsl_parser.yy1294 !state->has_tessellation_shader()) {
1453 if ($$.flags.i && !state->has_tessellation_shader()) {
1476 if ($$.flags.i && !state->has_tessellation_shader()) {
1491 if ($$.flags.i && !state->has_tessellation_shader()) {
1503 if ($$.flags.i && !state->has_tessellation_shader()) {
1744 if (!state->has_tessellation_shader()) {
Dbuiltin_variables.cpp865 if (state->has_tessellation_shader()) { in generate_constants()
884 if (state->has_tessellation_shader()) { in generate_constants()
Dglsl_lexer.ll387 patch KEYWORD_WITH_ALT(0, 300, 400, 320, yyextra->has_tessellation_shader(), PATCH);