Searched refs:has_writable_descriptor (Results 1 – 2 of 2) sorted by relevance
785 bool *has_writable_descriptor) { in CollectInterfaceByDescriptorSlot() argument829 *has_writable_descriptor = true; in CollectInterfaceByDescriptorSlot()1423 bool has_writable_descriptor) { in ValidateShaderCapabilities() argument1583 if (has_writable_descriptor) { in ValidateShaderCapabilities()2014 bool has_writable_descriptor = false; in ValidatePipelineShaderStage() local2015 … = CollectInterfaceByDescriptorSlot(report_data, module, accessible_ids, &has_writable_descriptor); in ValidatePipelineShaderStage()2018 skip |= ValidateShaderCapabilities(dev_data, module, pStage->stage, has_writable_descriptor); in ValidatePipelineShaderStage()
623 bool has_writable_descriptor);