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Searched refs:has_writable_descriptor (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dshader_validation.cpp785 bool *has_writable_descriptor) { in CollectInterfaceByDescriptorSlot() argument
829 *has_writable_descriptor = true; in CollectInterfaceByDescriptorSlot()
1423 bool has_writable_descriptor) { in ValidateShaderCapabilities() argument
1583 if (has_writable_descriptor) { in ValidateShaderCapabilities()
2014 bool has_writable_descriptor = false; in ValidatePipelineShaderStage() local
2015 … = CollectInterfaceByDescriptorSlot(report_data, module, accessible_ids, &has_writable_descriptor); in ValidatePipelineShaderStage()
2018 skip |= ValidateShaderCapabilities(dev_data, module, pStage->stage, has_writable_descriptor); in ValidatePipelineShaderStage()
Dcore_validation.h623 bool has_writable_descriptor);